

Until the player has earned enough credits for the faction and there is enough supply of soldiers, the player cannot get his own soldier to customize. It is a property of the base, and the player merely borrows it. Normally in a FPS, the soldier you control is always free.

Everytime the player checks out something to control, the player accumulates debt. The concept here is that there is the player, soldiers, weapons and vehicles. If you behavior in manner that is unrealistic, the character is demoted and banned in the serious world.Īnother way to do it may be adding debts and credits to the player whenever the player does something. Perhaps you could have a seriousness ladder so that only people that are playing seriously may advance to play in the connected world. I think that it is impossible to have a 100% simulation of war unless you can control the population of players playing it to play it seriously. I am most interested in this part of the topic.


They dont behave like a real solider who has something to lose, because they just respawn. I think a problem in simulating war in a game is the behavior of the player themselves. Still not Instant gratification, but its kinda close. My best suggestion is to keep a set number of players on each side and if players leave and are not replaced you could put a bot in their place.Īlso you might be able to give players that instant reward feeling by having lots of big and small objectives to achieve during gameplay so they could spend a small amount of time playing but still leave knowing "Well I helped capture that hill" or "I defended that AA-gun for awhile" Then again I wonder how many campers camp out of fear of the actual event of dying in-game, or the fear of having less impressive kill/death ratios.īut as you mentioned "Long Term Goals" I was curious how a game could simulate a war, when they can take years to win, and the player will only be able to play for hours at a time. I think part of the MW2 fear aspect is partly the chaotic spawn system. Yes(gernade launchers make me hate.well pretty much everything) and I used to play COD:WAW on full volume in hardcore war and it got really intense.
